Tilman Reiff, one of the inventors of “The Pain Station,” tries to explain to Steve Paulson why anyone would want to play a game that punishes poor play with physical pain.
Tilman Reiff, one of the inventors of “The Pain Station,” tries to explain to Steve Paulson why anyone would want to play a game that punishes poor play with physical pain.
Rolf De Heer talks about the experience of collaborating with the aboriginal people of Ramingining and how extraordinary the process was.
Steven Pinker tells Steve Paulson that parents don’t really have much to do with shaping their children’s personalities.
What happens when war becomes just another video game? Lido Giovacchini tells a story of futuristic combat.
Sharon Salzberg tells Steve Paulson that you don’t have to believe in God to have faith and that it should be about trust, not obedience.
Terry Tempest Williams reads from her book, "Red," and talks about the desert with Steve Paulson.
Michael Paterniti travels to the highlands of Spain to track down one of the world's greatest cheesemakers.