The YA novel “Wolf Brother" is part of the Chronicles of Ancient Darkness series by Michelle Paver. The books are set 6000 years ago and follow the adventures of 12-year old Torak and his wolf companion as they battle great evil to save the world..
The YA novel “Wolf Brother" is part of the Chronicles of Ancient Darkness series by Michelle Paver. The books are set 6000 years ago and follow the adventures of 12-year old Torak and his wolf companion as they battle great evil to save the world..
Thebe Medupe is an astrophysicist who grew up under apartheid. He talks about the stories he grew up hearing from his village elders and the astronomical legends of the Dogun people in Mali.
Jim Fleming read “Kubla Khan” by Samuel Taylor Coleridge, and philosopher Sadie Plant talks with Steve Paulson about drug use by some famous writers, from Coleridge to Freud.
Sherry Turkle discusses the ways in which we are already developing relationships with personal robotic devices from cellphones and iPods to toys like the Furby and My Real Baby.
Tom Lessl conducted a study of the Darwin fish emblem some people slap on their cars. He says that it seems to have little to do with evolution but represents a rejection of fundamentalist Christianity.
According to one estimate, the average young person spends about 8 hours a week playing video games. While many parents are worried about all that screen time, there's an emerging body of research that suggests some social and psychological benefits to gaming. And now there's a new generation of educators who want to bring video games into the classroom, not only to make it more fun, but also more effective. Journalist Greg Toppo writes about their efforts in "The Game Believes in You: How Digital Play Can Make Our Kids Smarter."
A lot of pro football players cross-train. They practice the plays and the running, the throws and the tackles. We've even heard stories of pro athletes taking ballet lessons to lighten their footwork. But for NFL MVP Shaun Alexander, training also included chess.
Maybe one way to get people thinking more pro-actively - and more hopefully- about climate change, is to make it fun. Here’s the story of “FutureCoast,” a game about climate change.