Steven Poole tells Anne Strainchamps that video games can be an art form and that they will continue to increase in sophistication.
Steven Poole tells Anne Strainchamps that video games can be an art form and that they will continue to increase in sophistication.
Terry Tempest Williams has spent much of her life trying to understand her mother - both a private woman and a trickster. Her memoir is also an exploration of silence and finding one's voice.
For a truly mind-bending experience, here’s an UNCUT interview with Stanislav Grof on his pioneering studies of LSD and other psychedelics.
Exploding urbanism might be the biggest global innovation challenge, Chris Anderson says.
Larry Brilliant is a doctor, co-founder of the digital social network the Well, and he was the first executive director of Google.org. But back in the Sixties, he was a hippie doctor who joined Wavy Gravy's traveling bus caravan and then landed in an Indian ashram in the Himalayas, where his guru told him his destiny was to help cure smallpox. Miraculously, his U.N. team of doctors eradicated the world's remaining cases of this terrible disease. He tells Steve Paulson about a remarkable moment in history when anything seemed possible.
Tom Lessl conducted a study of the Darwin fish emblem some people slap on their cars. He says that it seems to have little to do with evolution but represents a rejection of fundamentalist Christianity.
Steve Paulson loves the idea of personal library. For all the digital data out there, Paulson says there's nothing quite like a book. He tells producer Sara Nics about data, knowledge, and To the Best of Our Knowledge.
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According to one estimate, the average young person spends about 8 hours a week playing video games. While many parents are worried about all that screen time, there's an emerging body of research that suggests some social and psychological benefits to gaming. And now there's a new generation of educators who want to bring video games into the classroom, not only to make it more fun, but also more effective. Journalist Greg Toppo writes about their efforts in "The Game Believes in You: How Digital Play Can Make Our Kids Smarter."